![]() ![]() ![]() ![]() Otherwise, I struggle to see how this game deserves any more than at best a 6. ![]() If you can tolerate poor balancing and mindless grinding, it's a semi-decent Metroidvania to try if you spoil yourself and use to a guide to tell you exactly everything to collect to make your life easier. Overall, the boss difficulty and clunky controls heavily weighed on my rating and interest in this game. If you're the kind of gamer who likes to play blind and doesn't like grinding for hours, preserve your sanity and just move onto the next game. They're not downright impossible, but they're certainly frustrating and would need several hundred tries to even get close to beating them (if you don't get physically exhausted first). Halfway into the game, you will encounter two bosses with insane health pools that will always beat you through attrition. Bosses are randomly spread across the map, which means you can get lost figuring out where to go next and are expected to blindly search around. Because there are basically no potions, some areas can be annoying to traverse due to enemies that are hard to get past and constantly whittle down your health. There is no mention on how to use weapon items (which, apart from the Boomerang, all suck for that matter), or what the significance of the DSS system is (and how grindy it is to get anything decent to use it with). Circle of the Moon recycles the clunky controls of the Simon Belmont era of Castlevania games, and reincorporates inconveniences like bidirectional whip, no potions, and horrendously slow movement if you don't constantly run. This game suffers for the same reason that made Super Castlevania IV bad: masochistically hard bosses. Ultimately, I reduced it to a 5 for "hit or miss". I started off this review with a score of 7 because I enjoyed the exploration initially but disliked the controls. Circle of the Moon recycles the clunky controls of the Simon Belmont era of Castlevania This game is overrated at 8.5. ![]()
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